Graham Thorne has a tutorial Isadora & Live feed Video Mask which resembles what I’m seeking. I am not very proficient in Processing (thus using the tutorial file…), but for what I’ve been reading and watching so far, it’s maybe possible to get the result I’m searching for in the realm of Isadora only. Hi and thanks for your input! The aim of what I’m trying to achieve is something in the framework of Apparition, by Klaus Obermaier & Ars Electronica Futurelab (check image below) the threshold actor tweaks the sensitivity and strips it of colour information. that should get you started. Then in Isadora use chromakey to select for the colours kinect uses to show people - this scene is from the tutorial gave at the first Werkstatt. Int kCameraImageMode = kCameraImage_User // << Set thie value to one of the kCamerImage constants aboveīoolean kDrawSkeleton = false // << set to true to draw skeleton, false to not draw the skeleton Int kCameraImage_User = 4 // depth image with colored bodies of tracked bodies
Int kCameraImage_Depth = 3 // depth without colored bodies of tracked bodies Int kCameraImage_IR = 2 // infra red camera image Int kCameraImage_RGB = 1 // rgb camera image
The variable is kCameraImageMode - I have it set in my processing patch to send the outline of the figure. In the processing file - if it's the one from the tutorials - there is a set of variables that lets you define what images you are passing through from the kinect sensor - straight RGB camera, IR camera, Depth imagery, or Depth imagery with the coloured bodies on top. Sounds like you just want the ghost image of the performer's body, yes?